harvest
. features
ASE file format supported for meshes and materials
Support for texture file format : bmp & jpg (using libjpeg)
Output stills file format : bmp & jpg
Output video sequence file format : compressed avi stream (choice of codec by user)
Perspective correct scanline rastering module
Full antialiasing support (x2 & x4)
Diffuse mapping
Bump mapping
Spherical environment mapping
Specular highlights with different types of modulation (gaussian, linear, quadratic, ...)
Two methods for interpolation of normals : LERP & SLERP
Shadow casting algorithm by ray tracing and octree
Support for both directional and point lights
PostProcessing module for effects like bloom, or focal length simulation
Several pre-defined graphical pipeline available like Gourad Sahding, Phong Shading, Flat Shading ...
Bilinear texture filtering
Automatic normal generation of meshes with support of up to 32 Smoothing Groups
Primitive meshes generation : Box, Sphere, Torus, Cone, Cylenxder, Height Terrain.
... but also face extruder & lathe
Colored depth fog