harvest

 

. features

  
ASE file format supported for meshes and materials

  
Support for texture file format : bmp & jpg (using libjpeg)

  
Output stills file format : bmp & jpg

  
Output video sequence file format : compressed avi stream (choice of codec by user)

  
Perspective correct scanline rastering module

  
Full antialiasing support (x2 & x4)

  
Diffuse mapping

  
Bump mapping

  
Spherical environment mapping

  
Specular highlights with different types of modulation (gaussian, linear, quadratic, ...)

  
Two methods for interpolation of normals : LERP & SLERP

  
Shadow casting algorithm by ray tracing and octree

  
Support for both directional and point lights

  
PostProcessing module for effects like bloom, or focal length simulation

  
Several pre-defined graphical pipeline available like Gourad Sahding, Phong Shading, Flat Shading ...

  
Bilinear texture filtering

  
Automatic normal generation of meshes with support of up to 32 Smoothing Groups

  
Primitive meshes generation : Box, Sphere, Torus, Cone, Cylenxder, Height Terrain.

  
... but also face extruder & lathe

  
Colored depth fog